Oath of Glitz

The Misfits, promo art from Jem and the Holograms

Paladins of the Oath of Glitz use shock and awe to best their foes. Whether they are on the battlefield or on a stage, these paladins strive to be the best of their kind. Not only are these paladins seeking their own glory, they are also attempting to uplift others from their pathetic lot in life.

Tenets of Glitz
The tenets of the Oath of Glitz push her paladins into seeking ever greater heights, and all of these paladins share these tenets:
Be Outrageous. Be a paragon of over the top theatrics and drama.
Crusader Eye for the Peasant Guy. Having a tip here or there on how another person can best present themself is an act of true charity.
Never Fade. Always stay in the heart’s of others, if not directly in the spotlight.
Dazzle the Doubtful. Inspire others to get on your level, and, of course, dominate the battlefield with beauty.
 
Oath Spells
You gain oath spells at the paladin levels listed.

Oath of Glitz Spells

Level

Spells

3rd

Charm Person, Faerie Fire

5th

Mirror Image, Moon Beam

9th

Daylight, Hypnotic Pattern

13th

Confusion, Freedom of Movement

17th

Dominate Person, Seeming

Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
Doubtlessly Vain.You can cast the prestidigitation cantrip at will. When doing so, you may use your channel divinity to increase your Charisma score and cap by 1 up to twice per day, lasting only for that day or until the next long rest (whichever is first).
Glamorous Strike. Upon successfully hitting a creature with a melee weapon attack, you can use your channel divinity to blind that creature for 1 minute if that creature would fail a Constitution saving throw against your spell save DC. That creature is immune to this effect for 24 hours whether or not the save is successful.

Aura of Flashiness
Beginning at 7th level, if an ally within 10 feet of you would make a saving throw against a spell or other magical effect, you may add half of your Charisma modifier (rounded down) to that saving throw.

At 18th level, the range of this aura increases to 30 feet.

Compelled Enthrallment

Starting at 15th level, you can force any number of creatures you designate to focus directly on you for 1 round if: they can see and/or hear you, they are within 60 feet, and fail a Charisma saving throw against your spell save DC. Creatures compelled to focus on you must attack you if able, must move towards you, and attack at disadvantage for that round. You may only use this feature up to thrice per long rest.

Master of Ceremonies

At 20th level, you can become an avatar of truly outrageous glamor and glitter as a bonus action, giving you the following benefits once per long rest, and lasting for 1 minute:

  • Whenever you would use your divine smite feature, you may add up to an additional 2d8 radiant damage. As well, your divine smite feature’s damage maximum is increased to 8d8 radiant damage while in this form.
  • You gain a hover speed equal to your walking speed.
  • If your Hit Points are reduced to 0 while in this form, you explode in rays of harmless light then reform anywhere within 30 feet of your previous location with 1 Hit Point. If this portion of the feature activates your master of ceremonies form ends early as well. 
 
Jem and the Holograms, created by Hasbro


 

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