Girl Angel Moon Clouds Fall Stars by andsproject |
Caring, equity-seeking, and thrusting others into the limelight the Redeemer has always had a chip on their shoulder about the unjust. They carry a weight on their shoulders that they feel no one can understand. They take their mantle with pride or reluctance, but always take it up.
When you play a Redeemer, you earn xp when you address a situation with grace or understanding. You always have a helpful tidbit of advice or an understanding of someone's struggle, but can you reveal your inner turmoil before it eats you alive?
What is your goal? How can you achieve it? When are you able to trust someone with your plight?
For your mundane name choose:
✦An unassuming name
✦An elegant name
✦An unassuming name
✦An elegant name
For your True name choose:
✦A powerful name
✦A ponderous name
✦A powerful name
✦A ponderous name
Promises:
✦A Tragic promise
✦A Vengeful promise
✦A Tragic promise
✦A Vengeful promise
Eclipse:
✦When you eclipse - You are more susceptible to disinformation and being manipulated, even by your enemies. You are also inclined to be a manipulative individual bringing out the worst in others to suit your own amusement. If left unchecked you might become the villain of your own story causing mayhem. You see yourself as more worthy than others and want to prove it with every biting comment.
✦Escaping eclipse - Allowing someone else to take charge of a situation and prove themselves able to bring back someone from the brink. You are too able to be redeemed perhaps by your friends.
✦When you eclipse - You are more susceptible to disinformation and being manipulated, even by your enemies. You are also inclined to be a manipulative individual bringing out the worst in others to suit your own amusement. If left unchecked you might become the villain of your own story causing mayhem. You see yourself as more worthy than others and want to prove it with every biting comment.
✦Escaping eclipse - Allowing someone else to take charge of a situation and prove themselves able to bring back someone from the brink. You are too able to be redeemed perhaps by your friends.
Gather Information Questions:
✦Who hurt [x]?
✦What is the purpose of [x]?
✦Where is the heart of [x]?
✦When is [x] going to crack?
✦Why is [x] lying?
✦How can [x] best help my team?
Starting actions:
✦Empathize
✦Empathize
✦Forgive
Special abilities:
You begin with Back from the Brink, and choose one or more.
You begin with Back from the Brink, and choose one or more.
✦Back from the Brink - You can never gain transcendence normally, instead when you are on the brink of eclipse make a roll. If you roll a 1-3 you eclipse, 4/5 you do not eclipse and lose -1 stress, and 6 you transcend instead and clear all stress.
✦Bonding - When you create a link with someone, you can roll. Take the following results based on that roll: 1-3 you and your ally increase your stress by 2, 2-5 you and your ally both reduce 2 stress, 6 you and that ally reduce both of your hurt levels by one.
✦Pushing Hard - Increase the stress of a comrade by 1, during this episode that character rolls +1d6 when determining eclipse.
✦Complete Faith - When a companion rolls to push themselves you can have them earn -1 stress from that result. If you do so increase your stress level by +1.
✦Savior Complex - You can gain +1 stress, if you do choose a target and reduce that target’s harm level by -1.
✦Speech from the Heart - You can target an enemy, roll a d6, and apply the following results: 1-3 you make the enemy even more enraged and reduce your position by 1, 4/5 the enemy realizes the error of their ways and you have a moment to capitalize on their introspection, 6 same as 4/5 but you increase your position by 1. This ability can only be used once per episode.
✦Helping Hand - When during downtime you can progress an ally's clock by two rather than one for a beneficial effect.
✦Bonding - When you create a link with someone, you can roll. Take the following results based on that roll: 1-3 you and your ally increase your stress by 2, 2-5 you and your ally both reduce 2 stress, 6 you and that ally reduce both of your hurt levels by one.
✦Pushing Hard - Increase the stress of a comrade by 1, during this episode that character rolls +1d6 when determining eclipse.
✦Complete Faith - When a companion rolls to push themselves you can have them earn -1 stress from that result. If you do so increase your stress level by +1.
✦Savior Complex - You can gain +1 stress, if you do choose a target and reduce that target’s harm level by -1.
✦Speech from the Heart - You can target an enemy, roll a d6, and apply the following results: 1-3 you make the enemy even more enraged and reduce your position by 1, 4/5 the enemy realizes the error of their ways and you have a moment to capitalize on their introspection, 6 same as 4/5 but you increase your position by 1. This ability can only be used once per episode.
✦Helping Hand - When during downtime you can progress an ally's clock by two rather than one for a beneficial effect.
Transcendent abilities:
✦Change of Heart - Once per episode, you can turn an enemy into an ally for that episode. It is up to the director whether or not the enemy is critical enough to the story for it to be able to be turned that episode.
✦Total Respite - You can bring back a character from the abyss of eclipse and reset their stress to 5 once per transcendence.
✦Thread of Fate - You can change the position of a target by 1. This ability cannot make an action trivial or impossible.
✦Change of Heart - Once per episode, you can turn an enemy into an ally for that episode. It is up to the director whether or not the enemy is critical enough to the story for it to be able to be turned that episode.
✦Total Respite - You can bring back a character from the abyss of eclipse and reset their stress to 5 once per transcendence.
✦Thread of Fate - You can change the position of a target by 1. This ability cannot make an action trivial or impossible.
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