Art by Kazuki Takahasi
"Each card is a chance at greatness, and each opportunity is drawn with a flourish, a hope. Becoming one with the flow and then capitalizing on the odds fills you with wonder and adrenaline... The heart of the cards is with you, bard, do not squander this chance!"
Starting at 3rd level, when you expend a use of your bardic inspiration, you may roll 1d6 and take the following results:
Instead of adding to the roll, your bardic inspiration subtracts for that particular usage.
Whoever is targeted by that use of bardic inspiration takes magical necrotic damage equal to the amount rolled.
Your bardic inspiration does nothing for that particular usage.
Whoever is targeted by that use of bardic inspiration is healed by their rolled amount, as well, if they would meet their Hit Point maximum with that healing they gain temporary Hit Points equal to the difference.
You do not spend a usage of your bardic inspiration for that particular usage.
You gain an additional two uses of your bardic inspiration, until you finish a long or short rest.
The associated effect only lasts until the next long or short rest, or when that use of bardic inspiration is consumed, whichever is first.
Arcane Gamer
At 3rd level you also gain access to a magical, indestructible, gaming card set. You gain proficiency with the gaming card set and can use it as an arcane focus for your bard spells.
Card Trick
Beginning at 6th level, you may designate a certain condition and spell to cast as an action. Upon this condition being met, you may cast the predesignated spell as a reaction. Setting up the spell does not require you to expend any components for it, but the actual casting requires all components being met (excluding action components, but you may only have one concentration spell active at a given time).
Shadow Games
Beginning at 14th level, once per long rest, you can challenge an enemy to a card game of your choice. They may accept easily, but rejecting will require them to make a Charisma save against your spell save DC. The winner of the card game can choose to banish the loser to the Shadow Realm* for eternity, or until a compatriot wins that same game with another associated with that enemy, thereby freeing the loser of the previous game. If you lose the shadow game, you are able to be banished and brought back by one of your compatriots winning a shadow game as well.
Nota Bene:
*The Shadow Realm is basically Hell. But any particular plane of existence that is entirely evil aligned and unpleasant to be is an acceptable substitute for it.
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