The Ghost of Oyuki by Maruyama Ōkyo |
Assistance from the Grave
"The girl I discovered in the graveyard having a tea party in the noon-light was strange. But what was even stranger was that she would occasionally laugh and make comments like 'great-great-great grandmother! That's rude! Hahaha!' When I finally stepped forward to ask her what she was doing the merriment stopped instantly and she stared at me saying, 'you can't see them anyway so why are you bothering me?' I was taken aback by this and stammered out something of an excuse and left but as I checked back behind my shoulder to look she was smiling and waving at me then turned to talk again to the unseen."
Ghostly Presence
Starting at 1st level, you have been possessed by the ability to see and interact with spirits. Any ghost bound to you can communicate psychically to you if they stay within 10 × your Proficiency Modifier feet of your body. The ghost can act as if it were your mage hand or your scrying implement. Ghosts are totally invisible save sensing their alignment via a spell like detect good and evil, or having access to truesight. The ghost under your care have truesight within 10 feet of its presence. The range of their true sight increases to 20 feet at 6th level, 40 feet at 14th level, and 80 feet at 18th level. You do not gain direct benefit of truesight but the ghost can communicate what it can see to you psychically, as long as the ghost is within range.
Starting at 1st level, you have been possessed by the ability to see and interact with spirits. Any ghost bound to you can communicate psychically to you if they stay within 10 × your Proficiency Modifier feet of your body. The ghost can act as if it were your mage hand or your scrying implement. Ghosts are totally invisible save sensing their alignment via a spell like detect good and evil, or having access to truesight. The ghost under your care have truesight within 10 feet of its presence. The range of their true sight increases to 20 feet at 6th level, 40 feet at 14th level, and 80 feet at 18th level. You do not gain direct benefit of truesight but the ghost can communicate what it can see to you psychically, as long as the ghost is within range.
Powers of the Damned
Beginning at 6th level you start to lose your grip on the material plane. Choose one ability:
✦You gain a hover speed equal to your movement speed - 10.
✦You can phase through constructs and creatures as if they were difficult terrain.
✦You can attempt to possess a particular creature with your ghost if they fail a Charisma save against your spell save DC.
✦You can gain a skill proficiency of your choice for one hour once per long rest. The only exceptions to the skill gain are Strength based skills (Athletics) and Dexterity based skills (Acrobatics, Sleight of Hand, and Stealth).
✦You gain a hover speed equal to your movement speed - 10.
✦You can phase through constructs and creatures as if they were difficult terrain.
✦You can attempt to possess a particular creature with your ghost if they fail a Charisma save against your spell save DC.
✦You can gain a skill proficiency of your choice for one hour once per long rest. The only exceptions to the skill gain are Strength based skills (Athletics) and Dexterity based skills (Acrobatics, Sleight of Hand, and Stealth).
Knowledge from the Æther
Starting at 14th level, you can cast the following spells after having unlocked its appropriate spell level: Unseen servant, blur, magic mouth, mirror image, speak with dead, misty step, faithful hound, phantasmal killer, dimension door, and weird. Casting a spell in this way expends the appropriate spell level or sorcerery points, and components. Each of these spells counts as a sorcerer spell for you, but it doesn’t count against the number of sorcerer spells you know.
Haunted Rage
At 18th level, if you die, your ghost rages. It gains stats and can act (controlled by you) during your turn. The ghost can only last in the material realm without you anchoring it for 1 minute before dissipating. If you are revived after the ghost dissipates you can perform a 1 hour ritual in order to resummon it.
At 18th level, if you die, your ghost rages. It gains stats and can act (controlled by you) during your turn. The ghost can only last in the material realm without you anchoring it for 1 minute before dissipating. If you are revived after the ghost dissipates you can perform a 1 hour ritual in order to resummon it.
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