Very rare item
(Requires attunement)
Attunement
to this item requires you being able to cast at least one spell. When
you hit with an arrow that was shot from this bow you can make the
target make a Charisma save against your spell save DC and if failed
then that creature takes a penalty to hit equal to your Proficiency
Bonus for 5 rounds.
(Requires attunement)
Rare item
Counts as a +1 dagger
Reaction: to hit 1d20 - 4 in order to parry with this dagger on a melee weapon attack targeting you. You never use proficiency when parrying. If you parry successfully the attack is considered to have missed you.
Soap of Prestidigitation
Common item
Use of the soap requires the creature to have pact casting or spellcasting. When using this soap, as an action, you can cast prestidigitation at will. Lasts for 10 uses before being whittled away and losing all magical potency.
Shield of the Zealot
(Require attunement)
Very rare item
When hit by a spell you only take half the resulting damage (rounded down). Decrease your AC by 3 while wielding this shield.
Tiara of Madness
(Cursed item, requires attunement)
Mythic item
Attunement to this item requires you being able to cast at least one spell. When you put on the crown you immediately become attuned to it and know its nature as a path to madness and power. While attuned and wearing the crown you gain 3 cantrips of your choice from any spell list. You can cast these cantrips at will. Mark how many cantrips you have cast while attuned to the crown, if you hit 100 cantrips you go insane and will attack creatures and objects at random. Roll a Wisdom save against your spell save DC once every hour, if the save is failed you attack targeting the object or creature that is creating the ire of your paranoia. You do not make the check while on a long or short rest until the crown is unattended to you. If you become attuned to the crown again after going insane while wearing the crown you will immediately go insane and attack randomly again once every hour.
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