A Circus of Skill
"Come one, come all. To the show of a century, mishaps and chaos Beastly menagerie!"
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Menagerie of Mischief
Starting at 3rd level you can bind beasts to your will by passing an Animal Handling check (Wisdom) with a DC of 13. These beasts may have a CR equal or lower than half of your level. You may talk to them and understand their body language as if you were speaking with them. However, it is up to your DM’s discretion how much the animal understands of what information the animal has gathered. For example, a rat would know little of what a courtesan would be planning by observing them but a monkey would understand the positions of a guard’s rotation. You may have a number of animals bound to you equal to half your Proficiency Bonus (rounded down). Commanding them is a free action.
Little Sure Shot
Beginning at 9th level, if you are able to use your sneak attack, you may forgoe it to have one of your animal companions be granted your sneak attack die for its next attack. Your animal may not use ranged attacks to use this feature. The animal may only use their sneak attack die for one of their attacks at a time. You may only forgoe sneak attack once per action in this way.
Animal Training
Starting at 13th level, you may increase the AC of one of your animal companions by spending time on a short rest to train them. Once trained, its AC is increased by your Wisdom modifier until dawn.
Dynamic Duo
Beginning at 17th level, you and your animal companions are granted advantage to ability checks and saves if you are within 5 feet of each other.
My Army of Capybaras will inject fear to the world
ReplyDeleteHaha! May you rule from the Andes to the sea with your glorious army!
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